Last weekend I attended the 3rd and last of the summer masterclasses offered by Samantha Youssef at Studio Technique (http://www.studio-technique.com/). She focused on animal anatomy which is an area that was totally ignored in the art schools I went to and I must admit, I am guilty of not having looked into it until now.
We did some gesture during the class and had to draw some poses of an animal of our choice as assignments. I chose the cat because I never felt comfortable drawing them. The class helped tremendously and I look forward to continue drawing animals.
Sunday, August 16, 2015
A few weeks ago I finished the a first term learning about character design taught by Nate Wragg at CGMA. We had to do a turn around of one of the characters we had drawn in the previous weeks. I chose one of the pirates from this drawing: http://emiliegoulet.blogspot.ca/2015/05/arrrr.html . Doing a turn around from an illustration always requires some adjustments to make the character functional without loosing their appeal...challenging!
I recently attended a weekend masterclass taught by Samantha Youssef at Studio Technique covering facial anatomy and expressions. I knew the face had muscles, but didn't know about the main ones and their purpose. A class I recommend to all artists...and riggers! I used the pirate to explore some facial expressions.
It's exciting to create characters of your own...humbling and intimidating too, but a very enlightening process.
Wednesday, August 12, 2015
August has been busy so far with a new character design class starting up and some family time before things go too crazy at work. Still, it doesn't take long before I realize that if I don't draw, if I don't spend the time doing those figure drawings to loosen up, everything that comes out of the pencil is clunky and stiff. Working in full cg means that I am no required to deliver drawings, but I'm realizing more and more how helpful and an important part of the planning process it is...at least for me. Like any workout, I need the warm-up before hand otherwise it's going to be pretty painful.